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Motion graphics enthusiast working across VFX, compositing, 3D design, and graphic design to create cinematic digital visuals.

Based in Yogyakarta, ID
0+ Years experience
0+ Projects done
0 Tools mastered
01 / PROFILE

I'm Ahmad Rizwan Hamka, an Software Engineering student at UGM with a strong passion for video editing and motion graphics since 2019. Skilled in After Effects, Premiere Pro, DaVinci Resolve, as well as Blender, Unreal Engine and Photoshop, I combine creativity with technical expertise to produce high-quality digital content.

02 / CREATIVE GALLERY

Selected Works

03 // TESTIMONIALS & FEEDBACK

What They Say About Rizwan

Authentic reviews & client feedback from recent motion, video, and design collaborations.

04 / SOFTWARE EXPERTISE

Tools of the Trade

A battle-tested arsenal across motion, editing, color, design & realtime 3D — proficiency measured in shipped projects, not tutorial hours.

Expression-driven motion systems, kinetic typography and compositing pipelines built for broadcast-grade output.

ExpressionsCompositingKinetic Type

Proficiency 95% — measured in shipped projects, not tutorial hours

Narrative editing for long-form and short-form delivery — multicam, pacing and sound-synced cuts.

MulticamNarrativeSound Sync

Proficiency 92% — measured in shipped projects, not tutorial hours

Node-based grading, shot matching and HDR delivery that keeps a consistent visual language.

Node GradingHDRShot Match

Proficiency 88% — measured in shipped projects, not tutorial hours

High-end retouching, matte painting and layered composites for print and screen.

RetouchMatte PaintComposites

Proficiency 90% — measured in shipped projects, not tutorial hours

Brand identity systems and scalable vector artwork, from logotypes to full kits.

IdentityLogotypeVector Kits

Proficiency 85% — measured in shipped projects, not tutorial hours

Realtime cinematics, lighting and virtual environments rendered straight in engine.

CinematicsLightingVirtual Sets

Proficiency 80% — measured in shipped projects, not tutorial hours

Hard-surface modeling, sculpting and photoreal renders through Cycles.

Hard-surfaceSculptingCycles

Proficiency 86% — measured in shipped projects, not tutorial hours

Motion Graphics Video Editing Color Grading VFX Compositing 3D Rendering Realtime Cinematics Vector Design Sound Design